A little video gaming ‘produces well-adjusted children’

Playing video games for a short period each day could have a small but positive impact on child development, a study by Oxford University suggests.

Scientists found young people who spent less than an hour a day engaged in video games were better adjusted than those who did not play at all. But children who used consoles for more than three hours reported lower satisfaction with their lives overall.

A little video gaming 'produces well-adjusted children'

The research is published in the journal Pediatrics. Experimental psychologist Dr Andrew Przybylski analysed British surveys involving 5,000 young people aged 10 to 15 years old.

Social interactions
Some 75% of those questioned said they played video games daily. Children were asked to quantify how much time they spent gaming on a typical school day – using consoles or computers.

They then rated a number of factors, including:

  • Satisfaction with their lives
  • How well they got on with peers
  • How likely they were to help people in difficulty
  • Levels of hyperactivity and inattention
  • The answers were combined to assess levels of psychological and social adjustment.

When compared with all other groups, including those who played no video games at all, young people reporting under an hour of play each day were most likely to say they were satisfied with their lives and showed the highest levels of positive social interactions.

The group also had fewer problems with emotional issues and lower levels of hyperactivity.

According to the results, people who spent more than three hours playing games were the least well adjusted.

‘Digital world’
Dr Przybylski says there may be numerous reasons behind this. He told “In a research environment that is often polarised between those who believe games have an extremely beneficial role and those who link them to violent acts, this research could provide a new, more nuanced standpoint.

“Being engaged in video games may give children a common language.

“And for someone who is not part of this conversation, this might end up cutting the young person off.”

He argues that policies and guidelines that impose limits on the use of this technology need to take such evidence into account.

Dr Przybylski points out that though the effect of video games on children is statistically significant in this study, factors such as the strength of family relationships play a larger role.

Dr Iroise Dumontheil, of Birkbeck, University of London, who was not involved in the research, said: “Other studies have shown that playing first-person shooter games, but not other types, can lead to increased visuospatial processing and memory abilities.

“Further research would help to determine whether particular types of game help or hinder adolescents as they adjust to the changes they experience during development.”

Source: BBC


Violent video games may be tied to aggressive thoughts

Playing violent video games may be linked to violent thoughts and behavior among kids, according to a new study.

The report, based on data from Singapore, found that kids who often play violent video games end up showing more aggression later on, and more often believe hitting is acceptable, than kids who don’t play them.

Parental monitoring of gaming didn’t seem to lessen the association.

“Just like children’s bodies can be affected by what they eat, their brains can be affected by what they repeatedly do,” Douglas A. Gentile told Reuters Health in an email. He worked on the study at Iowa State University in Ames.

Experts still debate whether there is a connection between violent video games and later aggressive behavior, and if so, how the connection works.

The three-year study included about 3,000 kids ages eight to 17. Each year, researchers asked the kids how often they played video games on weekdays and weekends, what three games were their favorites and how much violence was in those games.

They also asked the kids if they would hit someone else when provoked.

Another set of questions addressed the kids’ feelings about violence in general, whether they thought hitting was okay in some situations or if they ever daydreamed about hurting people.

Kids also reported how much their parents were involved in controlling video game time.

Children who played more violent video games tended to have more fantasies about violence and to think violence in real life was more acceptable, according to results published in JAMA Pediatrics.

The effect was statistically small, but might be a serious issue for individual parents worried about their kids, Gentile said.

The relationship seemed to be the same for boys and girls, for kids with and without a history of aggression and for kids with involved and uninvolved parents.

In studies conducted in the U.S., parental involvement has made a difference, so the culture of Singapore may have something to do with these results, Michele Ybarra, of the Center for Innovative Public Health Research in San Clemente, California, told Reuters Health.

“One reason may be that Singaporean parents don’t vary as much as Americans – they all tend to be involved, so it’s harder for our statistical processes to see what effect it has,” Gentile said.

Younger children seemed to have a larger increase in aggressive thoughts linked to video game play than older kids.

It’s tough for parents to know what to do based on this report, according to Christopher Ferguson, who researches the effects of media on behavior at Stetson University in DeLand, Florida.

“This is not a very good study,” Ferguson told Reuters Health. “This data set has been criticized before.”

The study design, which followed kids over time and relied on their own reports, is similar to a study that the U.S. Supreme Court rejected in 2011 as part of its ruling against banning the sale of violent games to minors, he said.

When researchers ask kids to report their own feelings and actions over time, certain kids may be more likely to admit to thoughts or actions, and that can skew the data, he said. He was surprised that for kids of such a young age, their parents weren’t factored into the study.

“The research we have now has been very inconsistent,” in terms of video games and aggression, Ferguson said. “There may be a connection to relatively minor acts of aggression, the equivalent of kids sticking their tongues out at each other.”

There is no evidence of a connection to bullying, fighting or school shootings, he said.

But violent video games are a divisive area of research, said Ybarra. She thinks the new study does accurately characterize the relationship between video games, thoughts and actions, even though it relies on kids’ self-reports.

“It depends on who you talk to,” Ybarra said. “Some people think that there’s a growing consensus (on video game-related violence), others think there’s growing debate.”

She believes there is a growing consensus that violent games may be tied to aggression, and that violent thoughts might be the intermediate step in the relationship.

“It seems odd to me that you would say there’s no problem with showing kids violent media,” she said.

Ybarra agreed that it’s hard to draw any real recommendations from this particular study. But, “it’s probably a good idea to do what you can to limit your kids’ exposure to violent video games,” she said.

Source: Reuters